Enter the exciting world of Unreal Engine with this brand new real-time 3d course for beginners! Go from simply installing the engine to creating a fully animated playable character. Mentored by a professional real-time artist, you'll develop a broad knowledge of the engine and surrounding pipelines including basic rigging and motion capture.
CG Spectrum–one of the Top 50 Best Creative Media & Entertainment Art Schools in the World–has partnered with Epic Games and industry professionals to develop a job-focused study pathway to ensure you are well-positioned to enter the real-time 3D and virtual production field and make a productive contribution from day one on the job.
Expect highly personalized training with mentorship from industry experts on the cutting edge of this field. After completing this beginners course, continue along the study pathway with the more advanced Real-Time 3D Technical Art and Virtual Production Course.
In this real-time course for beginners, you'll start with the fundamentals of Unreal Engine, learning how to set up animated characters in the engine, along with a wide variety of features, plus rigging and motion basics. Developing a good foundation in this area is essential for moving on to the more advanced Real-Time 3D & Virtual Production Course where you'll apply your new skills to creating a film-quality cinematic shot.
*This short course (or equivalent experience) is a prerequisite to the full Real-Time 3D and Virtual Production Course.
Simon has been working in the game industry since 2005, and was credited as the only technical cinematic animator for Batman: Arkham City at Rocksteady Studios.Read full bio
William is a Realtime TD and Unreal Artist at Qvisten Animation. He shares his passion for Unreal Engine with artists and creators through his highly popular tutorials.Read full bio
Deepak is the Producer for film, TV, and virtual production at Epic Games' Unreal Online Learning platform and is sharing his real time production expertise with students at CG Spectrum.Read full bio
Justin has brought dozens of games to life in his 2-decade career. Credits include Tony Hawk, Mortal Kombat, and other AAA titles like Singularity and Stranglehold.Read full bio
Jon currently works as a Lead Character Technical Artist at Striking Distance Studios where he loves solving problems and helping teams in as many ways as he can.Read full bio
The most affordable way to learn from top industry mentors in a fun, collaborative environment, while still getting plenty of personalized feedback.
Progress faster and enjoy more flexiblity with private mentorship. Ideal for busy schedules, career-changers, or artists upgrading skills or changing specialties.
(3 x payments)
(1 x payment)
(3 x payments)
(1 x payment)