This fun, in-depth course gives you a great taste of what it's like to design a video game at an AAA game company. Mentored by a professional game designer, you'll discover what makes a game 'fun' and build practical job skills in system and level design to help kickstart your career in games.
Over the course of 12 weeks you'll learn the basics of game design through systems and mechanics; understand different job roles and team structures; deconstruct your favorite games to reveal intricate design decisions; and start designing and building your own game world!
You’ll be personally mentored by an industry expert who will show you the latest tools and techniques used by top game studios.
Expect highly personalized training with small class sizes and 1-on-1 private tuition. Classes are 100% online, so you can learn from the comfort of your own home, in your own time.
After completing the course, you have the option to continue your journey with the full Game Design Course.
Before you can begin building a game you need a basic understanding of game design theory. We'll look at HOW things should be designed, WHY they work, and WHAT you need to do to make a compelling game. See how a platform can change the game design in fundamental ways, and how the differences must be adapted across genres.
Expect to play a LOT of games in the name of research. Every great designer must know how to analyze, deconstruct and understand how each game differs and why. You'll achieve this by learning how to paper design and concept, getting the hang of writing a level design specification, and ensuring level functionality and other technical needs are met.
Portfolio projects: Game pitch document, game design document, UE gameplay prototype.
*This short course is a prerequisite to the more advanced Game Design Course. It will give you the foundational skills you need to continue on your educational pathway.
Troy is an award-winning game designer and executive with over 25 yrs of game development experience at major companies like Microsoft, Ubisoft, Insomniac, EA, Disney, and Samsung.Read full bio
As a triple-A game designer, Nick has worked with giants like Ubisoft Toronto and Insomniac Games on titles such as Far Cry Primal, Watch Dogs 2, Far Cry 5 and Far Cry 6.Read full bio
Moura is a Senior Game Designer at Ubisoft Montreal where she was involved in the world, ingredients, various systems and social stealth of Assassin's Creed Valhalla..Read full bio
Eric is a Design Manager at PlayStation's Bend Studio. He is excited to share his journey and knowledge he has gained with others.Read full bio
AAA Game Designer Heath has 13+ years' experience top studios in North America and Australia on The Amazing Spider-Man, Hitman, and The Tomb Raider franchise.Read full bio
Jason is a design director, speaker, and industry consultant with 2 decades of industry experience. Credits include AAA games like For Honor, Far Cry, Ghost Recon.Read full bio
Working in games since 2006, with nearly a decade at Ubisoft, Andrejs is a master of world design and associated art direction for AAA open-world games.Read full bio
J.J. has worked at NetherRealm Studios (WB Games), Disney Interactive and Midway Games. Titles include: Injustice 2, Mortal Kombat X, Disney Infinity, John Woo Presents: Stranglehold.Read full bio
Anthony is a passionate gamer working in the industry for 10+ years. He loves sharing ideas and perspectives, and hopes his experience in the industry can help newcomers.Read full bio
Barret's worked in the US and Sweden at Blizzard and Massive Entertainment (Ubisoft) on Transformers: Rise of the Dark Spark, Tom Clancy's The Division 1 & 2, and Heroes of the Storm.Read full bio
Scot helped create the first Advanced Dungeons & Dragons roleplaying game, and was responsible for hits like Falcon 3.0, Crimson Skies, 007: Everything or Nothing and DMC.Read full bio
While at award-winning game studio Blazing Griffin, Michael released titles like Murderous Pursuits, The Ship: Remasted, Distant Star: Revenant Fleet and Dino Tribes.Read full bio
Tim is in his fourth decade of designing and producing video games. He has a number of top-selling and award-winning titles to his name.Read full bio
If you're unsure which course or class option is right for you, just fill out an enquiry form, let us know what's on your mind, and our student admissions team will be happy to help. We look forward to getting you started on your journey and welcoming you to the vibrant and supportive CG Spectrum community!