In this short course, you'll build your understanding of digital painting fundamentals, and see what it takes to make a career of your craft. Be mentored and inspired by an industry expert with years of experience creating art for the entertainment industry. Traditional artists welcome!
Why study digital painting at CG Spectrum:
Discover how to create artwork for the entertainment and publishing industries. Whether it's concept art for film and games, or book cover art and trading card illustrations, your highly experienced and passionate mentor will help you get started in this creative field.
This course forms term one of the full Concept Art & Illustration Course, so on completion, you'll be one-third of the way through!
Start your illustration and concept art for beginners course by establishing a solid understanding of color, value, and light. Then you'll look at how physical attributes affect design choices by learning perspective drawing and anatomy. Discuss indirect versus direct design briefs, plus how to develop ideas based on the information you’re given. Apply your new skills to design a character, and learn how to professionally polish and present your work.
*This short course is the same as the term one of the full Concept Art & Illustration Course, so if you choose to continue after completing your certificate, you'll already be a third of the way through!
Brandon brings almost 20 years of experience as a video game concept artist with a long client list that includes EA, Activision, Capcom, Gree, and Disney Interactive.Read full bio
Eric Wilkerson is an illustrator/concept artist for film, TV, advertising, publishing, comics and games. Clients include Weta Workshop, Marvel, Upper Deck, Scholastic and Disney.Read full bio
Triple-A game concept artist Esther has worked on titles like Forza 6, Destiny 2, Call of Duty Black Ops 4, and Back 4 Blood while at studios like Turn10, 2K Games, High Moon, and Turtle Rock Studios.Read full bio
Award-winning artist Tyler has worked with major clients like Cryptozoic and Blizzard on titles including Heroes of the Storm, Warhammer, Rift, Star Wars, Hex, Warcraft, and RWBY.Read full bio
Humza has worked for EA, Microsoft, Activision, LucasArts, Wargaming, Ubisoft, Fischer Price, Hasbro, Mattel. Credits include: Call of Duty, The Division 2, and the Sims.Read full bio
Art director and concept artist who has worked on PC/mobile games at studios such as Blizzard. Brian's work has influenced games like World of Warcraft, Starcraft II and Diablo 3.Read full bio
Award-winning artist Mike has worked with clients such as Marvel, Hasbro, Dimension Films, HBO, Electronic Arts, Warner Bros, Mattel, DC Comics and Cartoon Network.Read full bio
Now art director at Phoenix One, Bernie created creatures, characters, weapons and FX concepts for cinematic trailers for World of Warcraft and more while at Blizzard.Read full bio
Imery's first job out of school was on the Lord of the Rings Trilogy. 20 years on he's still working as concept designer and art director with top clients like Universal, Paramount, Warner Brothers, and Disney.Read full bio
If you're unsure which course or class option is right for you, just fill out an enquiry form, let us know what's on your mind, and our student admissions team will be happy to help. We look forward to getting you started on your journey and welcoming you to the vibrant and supportive CG Spectrum community!