If you want to create incredible effects for film and games, this hands-on Houdini course is for you! Guided by a professional FX artist, you'll harness the true power of procedural, node-based workflow techniques to create destruction, explosions, and water simulations, learning how to model, texture, simulate and render cool VFX shots from scratch.
Why study Houdini FX at CG Spectrum:
Start your journey into the film and game industry with CG Spectrum online visual effects school! Be personally mentored by FX artists who have worked at some of the best VFX studios, get plenty of hands-on experience, and graduate with original work for your demo reel.
Enjoy a personalized education experience like no other with unrivalled support and feedback from a mentor who is invested in your success. What a great way to start your career as an FX artist!
Explore procedural modeling and create a believable destruction shot using Rigid Body Dynamics (RBD). You’ll play with geometry fracturing and a range of FX solvers and constraints (Pin, String, and Glue Constraints) to dictate your simulation’s physical behavior. No FX artist’s skill set is complete without knowing how to blow stuff up! During this semester you’ll also discover how to create feature film quality smoke, fire, and explosions using the Pyro Solver and create impressive destruction shots.
In this term of Houdini training, you’ll get your feet wet with liquid simulations. Practice creating everything from a splash in a pond to a raging ocean, and efficient ways to speed up your render times. You’ll learn how to create simulations for cloth, hair, and grains using the new Vellum solver. By the end of this term, you will have a deep understanding and hands-on experience creating realistic simulations for feature film and TV, along with impressive VFX shots for your portfolio.
This final term is dedicated to getting you job-ready! With your mentor’s guidance, you’ll polish your best work for your portfolio and learn how to develop your competitive edge, market yourself, and make the best possible impression in front of employers. You'll also receive additional 1-on-1 career support, portfolio reviews, and industry insights from CG Spectrum's Career Development Manager.
This course requires the successful completion of the Introduction to Houdini FX Certificate or portfolio submission demonstrating professional experience and an accompanying reel/resume.
To skip the introduction course you must show that you have a fundamental understanding of how Houdini works. Your portfolio must demonstrate an understanding of the topics taught in the course. These include:
It’s important that you understand how Houdini works because in this course, the pace is faster, the lessons more complex, and we don’t want you to be confused or fall behind.
The introduction course is by no means basic, you will learn how to really harness Houdini for a wide range of common visual effects.
A large component of our course is about how to present your effects in the best way possible, so if you have a portfolio but your presentation skills need work then we may still encourage you to take the introduction course to make sure you become the best artist you can be!
If you are unsure if your skills are sufficient, send us your portfolio and we'll arrange a review by the department head and a possible student interview, depending on circumstances.
You will also need basic computer skills and a computer that meets the minimum specifications (see next question).
The Houdini FX Course is designed to get you ready to hit the ground running at your next job. It covers more complex techniques and includes an entire term dedicated to career development and portfolio preparation to get you industry-ready.
Some of the junior FX jobs you could pursue after completing the course (provided you have fully committed to your studies and built out your portfolio) include:
Discover more VFX jobs, tips, and salary expectations on our careers page:
Daniel is a senior Houdini FX artist with 15 years of experience working on blockbusters such as Terminator: Dark Fate, John Wick 3, Aquaman, The Wolverine, and Game of Thrones.Read full bio
Originally from Hungary, Gyuri's work has taken him all over the world: from Weta in Wellington, to Animal Logic in Sydney, Method in Melbourne, and now Mainframe in Vancouver.Read full bio
Ben's worked on high-profile commercials and Unreal Engine VR experiences for projects like Game of Thrones, Interstellar and Ready Player One.Read full bio
Dave's been in film\TV\VFX\AR for 20 years, leading VFX teams at Animal Logic, Cutting Edge and Plasticwax. Credits: Aquaman, Avengers: Age of Ultron and two Lego movies.Read full bio
Claire has more than 25 years' experience as an FX artist for films and games on projects like Harry Potter and the Goblet of Fire, X-Men First Class, and Clash of the Titans.Read full bio
If you're unsure which course or class option is right for you, just fill out an enquiry form, let us know what's on your mind, and our student admissions team will be happy to help. We look forward to getting you started on your journey and welcoming you to the vibrant and supportive CG Spectrum community!