Student work by Paul Griffin
Advance your 3D sculpting skills with an industry professional as your mentor. Learn complex digital sculpting and texturing techniques as you work with everything from hard surface modeling to character, creature and environment modeling. Graduate with critical job skills and a polished reel to show employers!
Why study 3D modeling at CG Spectrum:
Discover the best ZBrush, Maya, Houdini and Substance Painter techniques to speed up your workflow. Dive deeper into character, creature and environment modeling, and learn how to retopologize, texture, light and render models to studio standard.
Meet your mentor online for weekly classes, get personalized video critiques of your work, and 1-on-1 career support to get you ready to hit the ground running after graduation!
Using human anatomy principles you'll jump right in to creating a character with believable form and proportions. Next, you'll learn how to retopologize your character to reduce poly-count and develop clean geometry while adding clothing, accessories and details to create a completely textured and rendered character for your portfolio.
Time to learn environment modeling for film and video games. Have a go at building your own digital scene. Create a base mesh using procedural techniques in Houdini to build your scene swiftly. Explore organic modeling by creating rocks, trees, and foliage and learn how to use them in your scene. Discover proper UV unwrapping techniques to texture large environments.
This final term is dedicated to getting you job-ready! With your mentor’s guidance, you’ll polish your best 3D art for your portfolio and learn how to develop your competitive edge, market yourself, and make the best possible impression in front of employers. You'll also receive additional 1-on-1 career support, portfolio reviews, and industry insights from CG Spectrum's Career Development Manager.
Bryan's award winning experience includes lead positions at ILM and Rhythm & Hues working films like The Golden Compass, Rango, Pacific Rim, and Transformers 2 and 3.Read full bio
Patrick has worked as a Lead and Senior Artist on 25+ games at Electronic Arts and Sega. He brings 15 years of industry experience plus 4 years as an instructor.Read full bio
First a texture artist at Nickelodeon, then a 3D character artist at Gameloft, Anton is ahead of the curve when using emerging software for real-time graphics and film production.Read full bio
ILM Modeler and Digital Artist, Hamza's worked on blockbusters like Ford v Ferrari, Spider-Man: Far from Home, Captain Marvel, Tomb Raider, Thor: Ragnarok and Logan.Read full bio
Hong is a Principal Lead Character Artist at Blizzard focusing on character and creature art. He also worked as an artist at Google and Amazon, and a 2D/3D artist at Atari.Read full bio
Australian based 3D artist Rajbir has worked at D-Neg, ILM, Digital Domain and Rising Sun on features like Spider-Man: Far from Home, Thor: Ragnarok, Alien: Covenant, Logan, X-Men: Apocalypse, and Godzilla.Read full bio
Before becoming the senior environment artist on Apex Legends, Matt worked at EA, Digital Domain, ILM, MPC, Method and Cinesite on films like Aquaman, Ratchet & Clank and triple-A game FIFA 2017.Read full bio
Skilled in environment art, shader development and art direction, Clinton's worked at studios such as The Coalition (Microsoft) and Bethesda's Battlecry Studios and on games like Gears of War 4 and 5, and Scavengers.Read full bio
A 3D modeler and traditional clay sculptor, Elliot has worked film and games at studios like Ubisoft, Mr X and Insomniac on projects like Resident Evil Extinction, Assassins Creed Unity and Far Cry 6.Read full bio
If you're unsure which course or class option is right for you, just fill out an enquiry form, let us know what's on your mind, and our student admissions team will be happy to help. We look forward to getting you started on your journey and welcoming you to the vibrant and supportive CG Spectrum community!